PLAY / LIVE EXPERIENCESHeadphones recommended. WebGL 2 required for the procedural worlds.
Start with the work.
Browser worlds, interactive histories and comparative experiments you can enter now.
Supernatural action · extended game slice · Play the slice019OPUS 5.5 · 30+ HOURS + REVISIONS · DESIGN DOCUMENT TO GAME
Black Veil 11:17
A detailed design document became a supernatural third-person action slice through more than 30 hours of development with Claude Opus 5.5 and subsequent adjustments. Explore the city, read its clues and fight what the blackout leaves behind.
- Investigation, combat and a three-phase boss
- One continuous city, from cinematic to control
- Desktop keyboard + mouse · local checkpoint save
Cinematic WebGL · six interpretations · Explore the builds018SIX BUILDS · PROCEDURAL WORLDS · CINEMA TO EXPLORATION
Ghost Road
Ride into the unknown with Gemini 4 Argon, Astra, Sonnet and Opus, then inspect the earlier rougher outcomes from Gemini 3.8 Flash and Grok 4.7. A cinematic opening becomes on-foot exploration at the church.
- The engine rhythm can be synthesized cylinder by cylinder
- About two minutes of cinema, then exploration
- Desktop recommended · horror and flashing lights
Arcade windsurfing prototype · Play now01790-SECOND RUNS · PROCEDURAL SEA · ARCADE SCORE CHASING
Windsurf Vibes
A short browser windsurfing prototype with gate combos, boosts, jumps, a procedural sea and the Meltemi Overdrive soundtrack.
- 90-second score runs
- Gate streaks, boost and jumps
- Keyboard or touch controls
Botanical mystery · two interpretations · Explore now016GPT 6 ASTRA + OPUS · PROCEDURAL WORLDS · BOTANICAL MYSTERY
The Garden That Remembers You
Explore two interpretations of a mystery garden adventure. Astra ties observations to a discoverable route; Opus lets your habits shape the slow arrival of something strange.
- Two separately playable interpretations
- A botanical lens and reactive environments
- Quiet psychological unease · desktop recommended
Interactive short · three implementations · Explore now014FABLE 5.1 LEAD VERSION · OPUS 5 + GPT 6 ASTRA ALTERNATES
DERELICT
We explored several versions of a deep-space scene, then continued with Fable 5.1 as it became DERELICT. Enter the short or inspect Opus and Astra’s alternate approaches to the same visual direction.
- Fable: about 3½ minutes, then free camera exploration
- Three separately playable implementations
- Flashing lights, sudden sounds and sci-fi horror
Historical reconstruction comparison · Three builds to explore013GPT 6 ASTRA · FABLE 5.1 · OPUS 5
Above Paris
Explore three interpretations of Eiffel’s apartment. Compare shared floor plans, cinematic tours and the rendering tricks that keep a nearby room and distant Paris in the same experience.
- Three independently built interpretations
- Real scene captures and source-level notes
- Desktop exploration · local runtime libraries
First-person horror slice · Playable now012ABOUT 7 MINUTES · DESKTOP + TOUCH · WEBGL 2
Park-Suite 420
Check into a grand old hotel in a short first-person horror slice. Built from a prompt and a hotel walk-through video, then refined into six movements of shifting rooms, reflections and synthesized sound.
- One hotel, three blended material states
- Sixteen music-box notes become an evolving score
- Generated rooms and sound · baked Meshy figure
Historical mystery tour · Playable now010THREE DISCOVERIES · DESKTOP + TOUCH · GENERATED SCORE
The Palace of Echoes
Explore an atmospheric interpretation of the 1851 Crystal Palace. Investigate the fountain, elm and optical court in any order, with a carried field book, visitor echoes and a working two-camera stereoscope.
- Two live eye views make the stereoscope an instrument
- Historical references and fictional memories stay distinct
- Locally served CC0 materials · source credits retained
First-person RPG slice · Playable slice011FOREST + DUNGEON · COMBAT + PROGRESSION · NO EXTERNAL ASSETS
The Hollow March
An atmospheric fantasy RPG slice with an explorable forest and crypt, melee combat, ember bolts, parries, level-up blessings and a journal. Geometry, material textures, music and effects are generated in the browser.
- Combat pressure and dread have separate sound layers
- Three-hit melee combo, ember bolts and timed parries
- A vertical slice, not a finished full-length RPG
Playable comparison · Three playable builds0093 BUILDS · WEBGL + WEB AUDIO · ITERATION LOG
From Crypt to Ridge
Play Astra, Opus and Sol locally, then compare mesh geometry, distance fields, procedural sound and the iterations that made exploration possible. A workshop record, not an equal-effort benchmark.
- Three locally hosted browser experiences
- Original brief and refinement history
- Source-grounded comparison, no numeric ranking
Playable story · Playable now001≈ 3½ MIN · HEADPHONES · FULL SCREEN
The Lake
You wake beneath a closing canopy and follow the path toward the last light. Every image and sound is generated while the piece runs: raw WebGL 2, Web Audio, no engine, no textures and no recordings.
- One self-contained browser document
- No game engine or binary art assets
- Authored walk plus free exploration
Space-horror prologue · Playable now002FIRST PERSON · THREE ENDINGS · PROCEDURAL AUDIO
WAKE
Walk a procedural ship toward a singularity, a gas giant or something artificial. The renderer, geometry and positional sound are generated in the browser.
- The anomaly outside lights the ship inside
- Depth prepass, window-scissored sky and adaptive resolution
- Keyboard + mouse · headphones recommended
Interactive history · 13 chapters00313 CHAPTERS · RAW WEBGL 2 · GENERATED SOUND
Westwall
Thirteen scroll-driven chapters move through the history of the Westwall while the concrete line rebuilds and decays around the story.
- About 11,000 generated dragon’s teeth
- Continuous historical state transitions
- Sources and reconstruction limits remain visible
Interactive history · 5 chapters0045 CHAPTERS · TWO SCALES · SOURCED + QUALIFIED
The Nike Belt
Five chapters move between the strategic belt and the anatomy, watch cycle and firing sequence of a composite Nike battery.
Comparative experiment · Issue 00100523 BUILDS · ONE PROMPT · COMPARATIVE ISSUE
23 Weasels
A comparative issue about what different development agents make from exactly the same playful brief, without pretending one score tells the story.